The fighting mechanics felt a bit lacking when I directly compare it to the last similar game I played (dreamscaper), which had really solid mechanics with different attack options, perfect damage window, abilities, block, parry, player attacks cancel enemy attacks, dash without cooldown.Whatever the game does there (probably shader compilation?) should be moved to either the loading screen or a background task. There is a short (0.5 second) annoying freeze whenever a new animation plays for the first time.If you don't plan on adding a free camera rotation for the player, then I think there should be an option to disable those automatic rotations. The small uncontrolled camera rotations made me feel like I was drunk or on a boat.My first reaction was to use the mouse wheel to zoom in so I can fully admire it - only to be disappointed that there is no zoom in the game. The world and the detail in the village looks awesome. But I guess it's required so that the demo can put you right into the action. The introduction felt a bit like someone spoiling a movie for you that you wanted to watch for yourself.Ideally both mouse only and keyboard only should be possible. The menu can only be used with a combination of mouse and keyboard (need to press y to apply settings, but can only use the mouse to click on items). Here are my first impressions up to that point: I played the demo for 60 minutes until the part where I returned to the village and then got the next quest.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |